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Main - General MFN Discussion

Re: Injury Festival!

By Lamba
8/05/2019 9:21 am
ColonelFailure wrote:
Injuries are spot on IMHO, because there are very few sports where it isn't routine for players to play hurt. If a player is carry a 1-3 probable, they're fit for duty.

I should've written something like that in my initial post.

I've played fantasy football on nfl.com for about 9-10 years now and the one thing that can get me going is when players are having that Q or D during the week. Probable = playing, nearly 100% of the time.

Re: Injury Festival!

By raidergreg69
8/07/2019 12:46 am
If the goal is realism, then can we focus on bad AI contracts instead of giving every team a bunch of injuries? Some of us can't MFN while working and the extra time spent on roster management is killing me.

If this keeps up, I'll have to let go of some teams just to recover the extra time spent juggling all my rosters.

Re: Injury Festival!

By 4343
8/07/2019 4:08 am
So much more injuries now, compared to when I joined this game 7 months ago

Re: Injury Festival!

By Smirt211
8/07/2019 5:03 am
This was an exact point I was making. re: injuries and time spent juggling rosters

Slick has also publicly stated this issue, as well. An unintended result from the spike in injuries is on the other side GMs unable to maintain several leagues due to finagling their rosters instead of a few inactive/active clicks and a quick shoot over to "Scout Defense" for the next game.

A suggestion I have is...

Re: Injury Festival!

By Smirt211
8/07/2019 5:05 am
How about adding one more layer of strategy to the game. Give each GM 1 free pass for the season and put a 'restore health' tab on a player's card. If your star running back gets plastered with a serious injury you can make it go away. Poof. 100% health.

1 time usage per season but it'd allow an opportunity for GMs really working hard to off-set 1 injury factor in a season plus adds a new layer of strategy to the game.


Last edited at 8/07/2019 5:06 am

Re: Injury Festival!

By parsh
8/07/2019 5:39 am
I'm still voting for trainers for coaching staffs to help speed up recovery.

Re: Injury Festival!

By trslick
8/07/2019 8:29 am
Some owners have been here long enough to know when a player is able to play and not play, gone over all fatigue settings in many seasons of work! My defense will have 3 LDE,3 RDE, and
4 DT, on one team out 4 to 7 weeks,2 LDE,2 RDE,3 DT, I have a guard at DT, MLB at RDE and
had to play 3 injured players that should not play! I will say this once more, the first 2 years on
MFN, I did not see that! If I had been here less than a year,I could say, I have seen no change
in injuries!!

Re: Injury Festival!

By jlyman
8/07/2019 9:32 pm
I only have 2 teams, it’s all I can handle really with real life. One team it’s week 13 and there are 4 injured players: 1 doubtful, 3 probables. My other team it’s coming up on week one and I’ve got 4 injured players: 3 questionable, 1 probable.

It comes and goes in waves. I’m a little nervous about my one team with the questionable so early in the season. But I’ve been fortunate in the other league with very few injuries.

I’ve had seasons with very few injuries and other seasons when my entire DL was out and I had to have corners and safeties playing in their place. If you play long enough it all evens out. At least in my mind.

Re: Injury Festival!

By vcr5150
8/12/2019 8:43 am
In a preseason game - I have my best RB buried in the depth chart at #6, sustains a questionable injury. My starting C was buried at #4 on the depth chart, out 5 weeks with a questionable injury.

Re: Injury Festival!

By Lamba
8/12/2019 10:29 am
vcr5150 wrote:
In a preseason game - I have my best RB buried in the depth chart at #6, sustains a questionable injury. My starting C was buried at #4 on the depth chart, out 5 weeks with a questionable injury.

I typically gamble.

Start my starters, play them 1 quarter and hope for the best.