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I think it is honestly just random. At least you’re getting your swing on the front of the season, maybe you end up being the healthiest for the duration. I’ve had ups and downs with injury.
Also, I don’t subscribe to this game being about a single resource. I think that is more what most people have to work with optimally.
I use no higher than 45 for WR. Less for other positions.
I typically use 55 across the board. I just can’t justify going below 50 as it would pull my starters out far too much. 55 has felt right when going over game logs.
My fatigue was set at 25 for the preseason, so they weren't getting hurt from fatigue. I usually set it at 33 for preseason and 50 for games that count.
Injury % wise, I usually start anyone with 60% health or higher if I want/need to and despite my lengthy injury list, I had no problems getting 46 active players for tonight.
I hate injuries and they **** but I don't want to see them eliminated. Reduced for the preseason, I'm all for that. Reduced for the regular season? Idk really.
I do know Smirt says 100% injury rate screws us but I don't remember why he says that. At the end of the day, it's whatever, I'm not gonna stress about it as long as we don't have some Admiral BS like a 200% injury rate.
If I have mega depth I go low 30s fatigue but now I'm starting to lean towards a much higher setting. I think the setting depends on your depth and who you're playing.
Injuries I think are rng with the only way they are determined is your player doing some physical action against an opponent and then you roll an injury number. With lineman always physically doing something it explains why they get hurt more and why QBs don't even though they have similar snap counts.
I generally never play guys with any leg injury as it slows them down, RBs/OL/DBs with hand injuries as it seems to affect their fumble/blocking/B&R, or WRs/LBs with arm injuries as arm seems to affect WR B&R more than hand and arm messes with tackling on LBs and most of my defenses rely on LBs making the tackle
Injury rate for the XFL is set to 80 and has been for many seasons. I don't change it for the preseason so the compromise was to set.it at 80 and forget it.