Blondie1977 wrote:
Cjfred68 wrote:
Blondie1977 wrote:
Waitwut wrote:
Debbie Downer: my interest in this is starting to wane. Hoping this season sparks something in me or I think I'm is at going to ride out my tenure and be done. Good luck this season to all owners except my division foes.
I think I'm slowly getting their myself, but not quite as bad as that. 4.6 is just such a drag to game plan for day in and day out.
I'm definitely not a big fan of 4.6 but it's possible to figure out how to get the offense going...you just have to lean into the running game more and find true balance between rushing/passing.
Long passing is dead so everyone should have abandoned that by now...yes its possible to complete a long pass but the risk/reward is so slanted towards risk that's its no longer a viable option.
I've found medium pass plays to be the biggest opportunity for big yardage while certain short pass plays still work as usual without as many homeruns.
The key (at least for me) is to keep balanced on offense and it's become clear that over-rides need to be used to take the offense to the next level.
You’re absolutely right. Lean on the run game and throw in some medium passes is the key. Using rules to get you to the next level.
It’s just hard to find the energy to do this on a daily basis, especially after I came into MFN in the 4.5 era and started getting comfortable with that engine only for things to change dramatically. I liked 4.5 and was comfortable with the engine, even against elite owners, even making it to a title game once. I’m still not sure why a change was necessary. Felt like the rug was pulled out from under me just as I started building steam.
I’m still good enough in 4.6 to make the playoffs in most leagues but not good enough to make a title run.
My question is: how many more changes are needed to MFN? Is this something that will continue to happen indefinitely? I’d just like some stability instead of feeling like I have to hit restart every other year.
Agree with you both. The overhaul of the engine was taxing. Just so much of flipping the script without actually making anything better. Not sure why specific points weren't focused on or tweaked to allot for better rolls with static gameplan.
I run my USFL team with rules but they are poor. No offense rules here, just dumb luck which is kind of how football really is. Situational only in real life can an exploit be, well... exploited. I.e. injury causes player to sit out a play, rookie makes bad read etc.
This game, at its base in 4.5 and 4.6, has been unable to match well within that frame. Sure 4.5 was fun to see all the pretty stats that were completely unreal. Sure 4.6 is just a bigger emphasis on running. Overall both of these engines miss the mark.
I don't know but wonder if part of it has to do with the player refinement or lack thereof (how much did a cb in game reflect a real cb in skill, size, play, SPPED etc.) and all the bogus secondary attributes. I mean, it might be too grass roots, but I think min primary attributes threshold for players generated for draft are a must (think speed of cb,rb,wr etc or strength of dline,oline and honestly even intelligence - a qb with 25 intelligence or accuracy would likely never play even college ball - i mean, if 100 is Tom Brady then 25 has to be Baby Huey). Also maybe narrow down in some reasonable secondary attributes that are actually effective. Zone coverage has just broken in pieces, you don't need all three coverage secondary attributes BR/PR/M2M and likely more bullshit besides these obvious gaffs. Sound cool, don't mean **** since they hardly matter.
Honestly less is more in this scenario and until the garbage is stripped out, this game will swing heavy with every even modest change. I've been advised "don't over shoot good enough in pursuit of perfection" and that's what appears to have been done here in various ways over multiple eras.
I love the idea of this and it almost had me, and I certainly have enjoyed the community. But **** dude, at what point is enough enough? Perhaps side some creative control to commissioners or something. Developer truly has blinders on. Missing lots of chance for sandbox mode to take action so what actually makes the most sense can be discovered. I suppose this is someone's project so I hate to be a pessimist. I just wish it made me more of an optimist on its own.