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Re: 2045 Good game thread

By Waitwut
6/23/2023 11:13 am
Smirt211 wrote:
Lets see...for every time i changed to a red over-ride on my elite CB - I just got disrespected.

Oh, he'll be back for Game #1 - believe me. However, I just developed a deeper hate for the game.

Editing a vent.




If you’re reflecting on our match, I forgot to reset my overrides.

Re: 2045 Good game thread

By Smirt211
6/23/2023 12:00 pm
No, I'm pissed that the focal point of my defense will be out for 2 games.

It can be asked to put in a ton of work and then lose it immediately. smh

Re: 2045 Good game thread

By Cjfred68 - League Admin
6/23/2023 12:50 pm
I understand the desire to set your overrides in preseason but I do wonder how overrides work with fatigue settings.

I've experimented with it a little but I don't have a definitive answer but let's say you have a 30 fatigue setting for receivers but you use an override to have a certain player at a certain position during certain formations...does the A.I. factor in a hard limit based on fatigue or does it override the fatigue setting completely?

From my experience, I like to use my starters all game in the preseason but I also use super low fatigue settings so my starters aren't playing tge entire game. I will set it as low as 15-20 in the preseason so every player gets snaps.

I also highly recommend using the Max roster (60) during the preseason so injuries to starters have a slightly lower chance.

I do know that injuries are gonna happen at a predetermined rate across the entire league. I've done a deep dive into this and it's pretty much a lock.

Every league has an injury slider and the base 100 setting leads to a set amount of injuries (approx 110) per game. That's across the entire league and here is where luck becomes a factor. Those 110 injuries won't necessarily be spread evenly across all 32 teams. I remember Raidergreg having 20 injuries in tge USFL under the base 100 injury rate while other teams had just 2,3 or 4. That situation is extremely rare but it is possible.

As the slider is moved up or down, the set number of injuries per game with increase or decrease by the same corresponding percentage.

In essence, unless the league has a 0 injury rate, every team will get injuries and all you can do as an owner is limit a players exposure to "injury rolls" by using lower fatigue settings. Everytime a player in on the field during a play, he must survive an injury roll.

Other things to watch out for is injured players are more susceptible to increased injuries and every injury isn't always listed by a probable or questionable designation. A player can show as healthy in the team details drop-down menu but if you click on a player and check his health tab, he may be less then 100 in some area.

That's the normal wear & tear from playing football but if you ignore a nagging injury and overuse a player, it could lead to a bigger injury.

MFN is far from perfect but there are some interesting layers JDB put into this game which keeps me interested after all these years. Nobody enjoys a key injury to their team but all 32 teams are dealing with their own issues and building a deep roster with quality depth is a key component to winning. Injuries **** but they will happen and it's how you overcome those injuries that keeps this game interesting.

I had a league with 0 injuries and it was incredibly dull and took very little effort because you never had to change your depth chart or even check it once it was set. The league lasted around 6 seasons and died a miserable death which is ironic since it was called the Death & Destruction League.

LOL,

CJ

Re: 2045 Good game thread

By Waitwut
6/23/2023 1:30 pm
It disregarded fatigue and starter settings. Look at Ronald Johnson, I had him as FS4 only during game but overrides used him all game.

Re: 2045 Good game thread

By Cjfred68 - League Admin
6/23/2023 1:39 pm
Waitwut wrote:
It disregarded fatigue and starter settings. Look at Ronald Johnson, I had him as FS4 only during game but overrides used him all game.


Yeah, that's kinda my fear with overrides especially in the preseason.

Another issue is overrides should reset after the end of season spin but they remain when you enter a new season which is kinda stupid.

So if you played around with overrides 4 seasons ago then stopped, if that player is still on the team, he will still be used in that position you overridesd him too unless you manually clear the overrides for every formation on offense & defense.

Kinda stupid design

Re: 2045 Good game thread

By ArmoredGiraffe
6/23/2023 1:56 pm
A fatigued player will not be on the field until they've recovered enough to be considered not fatigued, even for an override.

See: https://fantasy-league.myfootballnow.com/log/8728

Alfredo Kondo has been overridden into the 311 TE spot for years now but Paul Campbell catches the pass from the TE spot. Kondo is on and off the field that series around that time while sets where he is overridden into are called, and he is not on the field. So fatigue trumps overrides

Re: 2045 Good game thread

By Mcbolt55
6/23/2023 2:42 pm
Does the randomness of inflicting injuries actually correlate to fatigue? I’ve seen it written supposedly tied to not being the right weight for a position, but in my experience it doesn’t really seem to work like that (just usually all the linemen seem more prone despite having the fatigue substitution lower to supposedly rotate in fresher fat bodies.)

Re: 2045 Good game thread

By Waitwut
6/23/2023 3:50 pm
ArmoredGiraffe wrote:
A fatigued player will not be on the field until they've recovered enough to be considered not fatigued, even for an override.

See: https://fantasy-league.myfootballnow.com/log/8728

Alfredo Kondo has been overridden into the 311 TE spot for years now but Paul Campbell catches the pass from the TE spot. Kondo is on and off the field that series around that time while sets where he is overridden into are called, and he is not on the field. So fatigue trumps overrides


Makes sense. Johnson probably hit 62 snaps because he was low in depth chart but didn’t hit fatigue when my overrides kicked in. I by no means checked the snap by snap breakdown, just reasonable check based on surface level data available.

Re: 2045 Good game thread

By Cjfred68 - League Admin
6/23/2023 3:59 pm
Conditioning is all over the place too. I have players from 85 down to 40 in conditioning.

I had 2 players injured.

RT played 60 plays with 78 conditioning and he is Doubtful 6

WR played 6 plays with 50 conditioning and he is probably 2

A deep dive into conditioning might be interesting

Re: 2045 Good game thread

By ArmoredGiraffe
6/23/2023 4:01 pm
Waitwut wrote:
ArmoredGiraffe wrote:
A fatigued player will not be on the field until they've recovered enough to be considered not fatigued, even for an override.

See: https://fantasy-league.myfootballnow.com/log/8728

Alfredo Kondo has been overridden into the 311 TE spot for years now but Paul Campbell catches the pass from the TE spot. Kondo is on and off the field that series around that time while sets where he is overridden into are called, and he is not on the field. So fatigue trumps overrides


Makes sense. Johnson probably hit 62 snaps because he was low in depth chart but didn’t hit fatigue when my overrides kicked in. I by no means checked the snap by snap breakdown, just reasonable check based on surface level data available.


I'm assuming you mean the players above Johnson in the depth chart were overridden somewhere else and Johnson then becomes the starter getting his snaps. His snap count is in line with a lot of your backup DBs so I'm going to assume your overrides tired out your starters so that Johnson got in at SS and FS and with playing special teams got to the 62 snap count. It's also the 1st preseason game and from my experience are very wonky while players get conditioning