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Re: Max contract

By greyghost1225
5/10/2019 9:14 pm
Cjfred68 wrote:
Raidergreg is good but he (like myself) is yesterdays news......Chrisbronext is king, long live the king (until next year)

Like Sean Connery famously said:

"There can be only one!!" (Per year)


Lol, blow that smoke in a different direction.

Re: Max contract

By greyghost1225
5/10/2019 9:16 pm
wieczoreks wrote:
greyghost1225 wrote:
Honestly I only have to see the name raidergreg now and know he will win a championship if he is in the league. The same with cfred, grandad, and a couple of others. Give any of them them an elite qb which this qb is in 4.5 standards and everyone else is playing for 2nd. I haven’t looked at your roster, don’t need to. I have never looked at your roster in usfl, but know you are going to win every season. I have never looked at any of the mentioned owners rosters don’t need to, they will always win.

Which is the whole concept behind CJ starting a Champions League. They can't all win.
https://champions.myfootballnow.com/


Great concept I am in it. I predict smirt will win the first smirt, but it still comes down whoever creates the best rules to beat the ai
Last edited at 5/10/2019 9:18 pm

Re: Max contract

By Cjfred68 - League Admin
5/10/2019 9:43 pm
WIN THE SMIRT!!!!! YES

Re: Max contract

By Smirt211
5/11/2019 6:07 am
Great concept I am in it. I predict smirt will win the first smirt, but it still comes down whoever creates the best rules to beat the ai


Unfortunately, yeah, because this is what Beta (JDB/Seth/Ray) have reduced the game to. The majority of us including yourself are very competitive, we get mad and figure out ways to thrive. It's been tumbling block after tumbling block of taking away offensive plays which work while reducing the effectiveness of others. Truly to move the ball you have to dig in hard and really finagle it. Even then it's a struggle.

Take it back to v4.3 and with that code moving the ball was still viable without having to dive in and get infuriated enough to beat them.......the system.

:)

I wish it was v4.2 all over again with some DB enhancements to equalize the offensive/defensive playing field.


Re: Max contract

By Smirt211
5/11/2019 9:21 am
Greg is an awesome GM and is capable of winning multiple championships, indeed!

I was inundated earlier and now see another point I wanted to make.

Only roster situation I've come across where it's unbeatable no matter the strategy or how hard you dig in and try is the stacked deck DB cupboard.

If a team amasses 6-ish....6+ DBs hovering around and over the 90 rated mark you might as well shut down the league until those players fade or their time is up with that team.

I honestly see the deepest red of anger when I lose in that scenario. (deep playoffs)

Examples: Carolina MFN-31 and Mixed League (just bailed) reached an Endgame with 1 team on the way towards attaining upwards of 10 90+ DBs. (slew of 1st rounders in the draft 2 years out)

https://rundfined.myfootballnow.com/team/28
Last edited at 5/11/2019 9:31 am

Re: Max contract

By greyghost1225
5/11/2019 12:58 pm
Smirt211 wrote:
Great concept I am in it. I predict smirt will win the first smirt, but it still comes down whoever creates the best rules to beat the ai


Unfortunately, yeah, because this is what Beta (JDB/Seth/Ray) have reduced the game to. The majority of us including yourself are very competitive, we get mad and figure out ways to thrive. It's been tumbling block after tumbling block of taking away offensive plays which work while reducing the effectiveness of others. Truly to move the ball you have to dig in hard and really finagle it. Even then it's a struggle.

Take it back to v4.3 and with that code moving the ball was still viable without having to dive in and get infuriated enough to beat them.......the system.

:)

I wish it was v4.2 all over again with some DB enhancements to equalize the offensive/defensive playing field.




I appreciate your terminology with continuing to thrive. I have changed my weights and have different draft priorities, but still only use 2 rules like I always have. I will continue to make the playoffs with my game planning, but will always lose to the code warriors at the end of the day.

Re: Max contract

By Smirt211
5/11/2019 1:29 pm
It was a must better game when it came down to bending but not breaking defense and also when the strategy consisted of out-lasting the opponent.

Teams/GMs would trade blow for blow and take hits with Post Flags hitting or PA Streaks back and forth but the idea was to survive just enough so that you'd get the QB pitch count up....he'd tire and you'd pull it out.

Or RBs would hit the 20 carry wall and you'd come like the tortoise to pull ahead at the end of the game.

There was strategy then and sparks a-flying with lots of scoring and excitement. It was about having defensive rules in place justtttt enough to prevail while also strategy designed to putter out the opposing team's offense to go to victory.

Now it's how the f do I move the ball by any means necessary. Thanks to the code. :(


Re: Max contract

By greyghost1225
5/11/2019 2:08 pm
Smirt211 wrote:
It was a must better game when it came down to bending but not breaking defense and also when the strategy consisted of out-lasting the opponent.

Teams/GMs would trade blow for blow and take hits with Post Flags hitting or PA Streaks back and forth but the idea was to survive just enough so that you'd get the QB pitch count up....he'd tire and you'd pull it out.

Or RBs would hit the 20 carry wall and you'd come like the tortoise to pull ahead at the end of the game.

There was strategy then and sparks a-flying with lots of scoring and excitement. It was about having defensive rules in place justtttt enough to prevail while also strategy designed to putter out the opposing team's offense to go to victory.

Now it's how the f do I move the ball by any means necessary. Thanks to the code. :(




I understand. As you know I have always been vocal about different trade guidelines. I am also probably the only person in MFN that think rules part of game planning should be eliminated entirely. The only thing rules do is allow the people that figure out how to beat the code to transfer those rules across numerous leagues. The game shouldn't be about beating the code. The game should be about beating an opponent and that is what I try to do with my franchises. Anyway that is why I don't use rules, it is about out thinking the opponent, not breaking the code.

Re: Max contract

By Smirt211
5/11/2019 3:48 pm
Before v4.3 I never used a rule on offense except minimally to protect a limited kicker I'd write an "Avoiding a FG" one. 4th down, 5 yards and less short pass as means to not attempt 50 yard+ fields with a kicker whom had a strong probability of missing.

v4.3, got mad because I felt a lot of what they took away was cribbed from my strategies so I dug in to combat the changes.

Last edited at 5/11/2019 3:51 pm

Re: Max contract

By Smirt211
5/11/2019 3:50 pm
Defensively you need rules to protect yourself from flaws in the game.

Defensive rules are much more generalized and then you tailor to the opponent to protect yourself vs. offensive rules are 'yeah, well you want to stop me then I'll zap ya with this!'

#Motivational backlash at the code changes