Smirt211 wrote:
I'll make the point a quick concise one:
There's a huge difference between a 10/10 difficulty Mitch coming at you on equal footing, wanting your spot in a legitimate way and a bad person (Bryson) giving you no chance because he knows game mechanics that no one else did at the time. Maybe JDB tipped him off, maybe he figured it out himself (I doubt it) but the guy came into Title Games with an ugly mentality of taking the title from anyone and everyone where their strategies or hard work didn't matter. Nothing they did mattered. He had gamed the code.
To this point, I was watching my game in TPM during the tail end of the first half of a grad school class last night. A friend of mine asked me about it, and I told him about it and how I could use concepts from our degree in the game (masters in statistics pretty much).
I am currently working on recreating TC in Python for the **** of it and out of curiosity for whether undrafted/unsigned rookies were affected by TC, I stumbled upon a thread where JDB described how booms and busts are distributed.
I told my friend about this and how I could Monte Carlo simulate booms and busts bare minimum (not the actual attribute changes...yet) and he asked me why the game developer would reveal something like this.
Which brings me to the point of this post, which is that JDB leaves a decent amount of pointers to people scattered around on public forums. Anyone can succeed at the game if they either copy successful GMs or search around for JDB nuggets on the site. So anyone can be "fed" this info and it's not cheating since everyone has access to it!
It's more about what you do with the info that leads to success.
Last edited at 9/15/2022 8:14 am