I try to think of it like a bad beat in poker, you only remember the bad beats that happen against you while forgetting all the **** outs. Doesn't make cluster injuries any better though.
Without getting into too much, you can control the QB injury dice roll or my QBs would be dead in the water. Essentially, an injury dice roll won't come on a short pass and will hit you often on a long pass. You can get away with some medium ones and you have to call them to have a proper play book. If you don't over power a win on WR Deep or a 221m blitz coming at you - that's the most dangerous for what I run. I leave limited windows for my QB to get f'd up through play calling + coming at the D hard.