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Re: 2049 Trslick Thread (Good game)

By trslick
1/15/2024 10:46 am
Good practice Cj!

Re: 2049 Trslick Thread (Good game)

By Mcbolt55
1/16/2024 10:51 pm
GP AJ, good luck this year!

Re: 2049 Trslick Thread (Good game)

By ArmoredGiraffe
1/17/2024 10:09 am
GGs to my preseason opponents.

MFN went on the backburner the past couple of days so Taylor Rojas will make the regular season start with 0 preseason snaps. Hopefully he doesn't get injured 4 plays into the season like another veteran QB did after not playing in the preseason..

Re: 2049 Trslick Thread (Good game)

By Smirt211
1/17/2024 12:04 pm
Tough day of MFN tasks....



Last edited at 1/17/2024 12:46 pm

Re: 2049 Trslick Thread (Good game)

By raidergreg69
1/17/2024 3:31 pm
Good practice to my opponents but did you have to be so rough?



Quite the long injury list headed into Week 1, big middle finger to the injury dice rolls.

Lombardo and Perry did not survive cutdown day but that still leaves 12 injured players out of 53 before we even take a snap that counts.
Last edited at 1/17/2024 3:34 pm

Re: 2049 Trslick Thread (Good game)

By trslick
1/17/2024 4:56 pm
Good practice Texas!

Re: 2049 Trslick Thread (Good game)

By Blondie1977
1/17/2024 6:47 pm
raidergreg69 wrote:
Good practice to my opponents but did you have to be so rough?



Quite the long injury list headed into Week 1, big middle finger to the injury dice rolls.

Lombardo and Perry did not survive cutdown day but that still leaves 12 injured players out of 53 before we even take a snap that counts.


I feel you. I’m out my best WR for 8 weeks along with a slew of offensive linemen. Oof.

Re: 2049 Trslick Thread (Good game)

By warrior462
1/18/2024 7:05 am
I got hammered in week 1. Can we get a conversation going about reduced (maybe even eliminated) injuries in preseason?

This game is built for a 4 week preseason, where even then you have to walk a tight rope of getting your guys in for conditioning and experience, and not playing them too much that they get hurt. Fewer preseason games makes that much more difficult. We constantly have crazy week 1 games, and a big part of it is teams not coming in ready due to short preseason with lots of injuries.

Re: 2049 Trslick Thread (Good game)

By Cjfred68 - League Admin
1/18/2024 12:07 pm
INJURIES (WEEK 1)

The injuries in MFN are nothing more then bad luck. The Sim is designed to hit a certain amount of injuries per week. At the 100 injury rate, you will get approximately 224 injuries per week among the 32 teams. Unfortunately, the Sim doesn't always evenly distribute these injuries leaving some teams hit much harder then others.

What's fascinating is the number of injuries is pretty constant so with every new injury, a previously injured player will get healthy. I guess he designed it this way so a team wouldn't get devastated by injuries. I have seen a team have 20 injuries and anything after 7 means playing injured players to meet the minimum active required.

The normal amount of injuries per team is 7 at any particular week during the preseason or regular season.

There are currently 227 injuries among the 32 teams which averages out to 7.09 injuries per team.

Of the 227 injuries only 68 are what I would consider "unplayable". That means any player with an Out (O), Doubtful (D) or Questionable 4+ (Q) or and Probable 5+ designation.

☆15 teams are within 1 injury of the norm (6-8).

☆8 teams have at least 2 more than the average of 7 injuries.

☆9 teams have at least 2 less than the average of 7 injuries.


TOTAL

14. KANSAS CITY (D7/D3/Q5×3/P4×4/P3×3/P1×2)
12. GEM CITY (Q7×2/Q6×2/Q4×2/P3×2/P2×3/P1)
11. LOS ANGELES (D10/Q5/P4×3/P3×2/P1×4)
10. BUFFALO (O2/Q7/Q6/Q3/P4×3/P3×2/P2)
10. DAKOTA (Q2/P4×4/P3×2/P2×2/P1)
9. PITTSBURG (Q6/Q5×2/P4×2/P3×2/P2/P1)
9. WASHINGTON (O9/O2/D8/Q5/P4×2/P1×3)
9. PROVIDENCE (D10/Q5/Q4×3/Q2/P3×2/P2)
■■■■■■■■■■■■■■■■■■■■■■■■■
8. CINCINNATI (O8/P4×2/P3×4/P2)
8. TEXAS (P5/P4×4/P3×2/P2)
8. SEATTLE (Q6/Q5/P4/P3×2/P2/P1×2)
8. ATLANTA (P4/P3×4/P2×3)
8. MEMPHIS (O11/Q4/P5/P4×3/P2)
8. CAROLINA (Q7/Q5/P5/P4×3/P2×2)
7. INDIANA (Q7/Q5/Q2/P4/P3/P2/P1)
7. MIAMI (O2/Q7/Q2/P4/P3×2/P1)
7. TORONTO (Q5/Q4/P4×2/P2×2/P1)
7. BROOKLYN (P4×3/P3×3/P2)
7. PHILADELPHIA (P5/P4×3/P2×2/P1)
6. HOUSTON (D10/Q6/Q5/Q4/P4×2)
6. ORLANDO (D8/Q7/P5/P4/P3/P2)
6. SAINT PAUL (Q3/P3×2/P2×2/P1)
6. ZEHLENDORF (D3/Q5/P4/P3×2/P1)
■■■■■■■■■■■■■■■■■■■■■■■■■
5. DAYTONA (Q7/Q5/P4×2/P3)
5. VEGAS (Q5/Q2/P4×2/P1)
5. MONTANA (Q6/Q5/P3×3)
5. TAMPA BAY (Q5/Q3/P4/P3/P1)
4. VANCOUVER (D7/Q6/Q4/P1)
4. OAKLAND (D3/Q6/P4/P3)
4. PHOENIX (Q6/Q5/P3×2)
3. NEW ENGLAND (Q4/P1×2)
1. NEW YORK (P2)

UNABLE TO PLAY

6. GEM CITY (Q7×2/Q6×2/Q4×2/P3×2/P2×3/P1)
■■■■■■■■■■■■■■■■■■■■■■■■■
5. KANSAS CITY (D7/D3/Q5×3/P4×4/P3×3/P1×2)
5. PROVIDENCE (D10/Q5/Q4×3/Q2/P3×2/P2)
■■■■■■■■■■■■■■■■■■■■■■■■■
4. WASHINGTON (O9/O2/D8/Q5/P4×2/P1×3)
4. HOUSTON (D10/Q6/Q5/Q4/P4×2)
■■■■■■■■■■■■■■■■■■■■■■■■■
3. ORLANDO (D8/Q7/P5/P4/P3/P2)
3. BUFFALO (O2/Q7/Q6/Q3/P4×3/P3×2/P2)
3. PITTSBURG (Q6/Q5×2/P4×2/P3×2/P2/P1)
3. MEMPHIS (O11/Q4/P5/P4×3/P2)
3. CAROLINA (Q7/Q5/P5/P4×3/P2×2)
3. VANCOUVER (D7/Q6/Q4/P1)
■■■■■■■■■■■■■■■■■■■■■■■■■
2. INDIANA (Q7/Q5/Q2/P4/P3/P2/P1)
2. MIAMI (O2/Q7/Q2/P4/P3×2/P1)
2. TORONTO (Q5/Q4/P4×2/P2×2/P1)
2. LOS ANGELES (D10/Q5/P4×3/P3×2/P1×4)
2. SEATTLE (Q6/Q5/P4/P3×2/P2/P1×2)
2. DAYTONA (Q7/Q5/P4×2/P3)
2. MONTANA (Q6/Q5/P3×3)
2. ZEHLENDORF (D3/Q5/P4/P3×2/P1)
2. OAKLAND (D3/Q6/P4/P3)
2. PHOENIX (Q6/Q5/P3×2)
■■■■■■■■■■■■■■■■■■■■■■■■■
1. CINCINNATI (O8/P4×2/P3×4/P2)
1. TEXAS (P5/P4×4/P3×2/P2)
1. PHILADELPHIA (P5/P4×3/P2×2/P1)
1. VEGAS (Q5/Q2/P4×2/P1)
1. TAMPA BAY (Q5/Q3/P4/P3/P1)
1. NEW ENGLAND (Q4/P1×2)
■■■■■■■■■■■■■■■■■■■■■■■■■
0. NEW YORK (P2)
0. BROOKLYN (P4×3/P3×3/P2)
0. SAINT PAUL (Q3/P3×2/P2×2/P1)
0. DAKOTA (Q2/P4×4/P3×2/P2×2/P1)
0. ATLANTA (P4/P3×4/P2×3)
■■■■■■■■■■■■■■■■■■■■■■■■■

Re: 2049 Trslick Thread (Good game)

By Mcbolt55
1/18/2024 1:28 pm
I guess I see the logic, not sure I agree there should be 7 injured players on every team every week. A couple inactive slots should be open for other strategic/depth purposes, especially since we lack the ability to return 6-8 week injuries from the IR or PUP exemptions.

By the same token, I do believe the injury rate should be increased for risking players to dangerous levels of exposure, such as playing significantly underweight in the trenches, or playing such a high percentage of snaps beyond the standard fatigue/stamina conditions. It seems to me that if the fatigue slider is set the same across positions that skill players get subbed out much sooner than lineman on both sides of the ball. those big guys are the ones that always seem to get hurt for me, despite trying to make a rotation thru the depth chart, the starters always lead the team in snaps by a significant margin.

Nobody wants to lose their star players for a significant chunk of the season, but if the entire gameplan is designed to put all the eggs in one basket, that’s kind of asking for trouble. That said, maybe 100% on the injury meter is just a little too high? Would knocking it down to 90 or 80 bring the league total to more like 5-6 players per team per week instead of 7?
Last edited at 1/18/2024 2:27 pm