Smirt211 wrote:
I would have to make 21 position changes to meet the suggested position distribution. I am not doing that. I dealt with enough in fa changes, having to reset the team after booted - hours of re-writing rules that may or not work - adjusting the roster in mfn-2 to meet the strict guidelines. it is his problem that he talent/speed kills any player not de or c at 30 years old +. Also, players age +1 now before training camp. I am not going to kill off my players just for them to meet the position distribution layout.
I've suggested it be configurable by league admins, to allow a range of league types.
The problem isn't that "he talent/speed kills any player not de or c at 30 years old +". It's that speed is currently unbalanced in the game engine. If the inherent problems were addressed, then that would mean you'd have to rebuild anyway so not really sure what your problem is. Every team I've taken over has needed rebuilding, to bigger or smaller degree, it's part of the game...
JDB wants the gameto be a realistic simulation. Yes, there's quite a way still to go on that, but let's be honest, your roster construction can never be regarded as realistic. You play the sim engine and do it really well, but let's be honest, real world, you'd be smashed routinely.
As I said, if it's configurable that enables there to be leagues for all range of players, but the majority owner plays for a semblance of realism.