Smirt211 wrote:
...JDB took away vertical passing; nerfed and went to zone d to nerf passing (won't be able to pull up blitzes or attack red bars) I run 113 and 23W at ai for an entire half to get my win and protest bad coding that made all passing only go to dump off rbs and te routes.
I agree - but they were nerfed for very good reason, albeit a plaster (bandaid for Yanks) in a broken bone.
Speed rush was op, ditto blitzing. Receivers can't complete routes in time, O line not able to hold the blocks long enough.
Ui changes took away from game engine development but were essential to move forward.
Long passing has been worked on, those in MFN1 have seen improvements with recent changes. Messed my rules up and went gung-ho long passing, but a useful test which showed progress.
Again, progress is being made. Long passing wasn't pulled for lolz.