People who liked this post
Spoilers

  • XFL
    • League Home
    • Playoff Picture
    • Power Rankings
    • Hall of Champions
  • League Forums
  • Players
    • Search
    • Draft History
    • Trades
  • Coaches
    • Search

  • Community
  • Log In
2061 Trslick Thread
League News/General Discussion
  • ‹
  • 1
  • 2
  • 3
  • 4
  • 5
  • ›
jlyman
Re: 2061 Trslick Thread
by jlyman @ 5/06/2026 12:03 am
Good game, Carolina. At least we found the endzone once this game! :)
martinwarnett
Re: 2061 Trslick Thread
by martinwarnett @ 5/06/2026 5:11 am
So many butthurt people.

I like Smirt. There's no "vendetta" against him. As I've said, he plays a vital role in developing the game because there's nobody better at utilising exploits. Not cheating, before the lynch mob emerge yet again.

He's spectacularly good at highlighting areas of the game that need to be improved, which I'm sure everyone agrees with.

It's a video game? Wow, and here I was thinking the Dolphins would employ me given I won MFN-1 once! I've repeatedly said Smirt plays the game engine, and does it well. The game will never achieve full 100% realism due to being a game, but people act as if that's neither the intent nor the goal. When the game punishes things that aren't realistic, then we know the game is very close to complete.

I swear some people really don't want the game improving.
martinwarnett
Re: 2061 Trslick Thread
by martinwarnett @ 5/06/2026 5:27 am
And here's an example.

Smirt mentioned in another thread humiliating AI by running on Zone. Poor performance of Zone vs rush is something known for a while, but changes made to address that are deemed to be an "attack" on Smirt rather than improving the game engine.

A lot of analysis has been done to find out what the issue is; retreating to center of Zone, poor recognition of handoff means LBs can be too far off LoS, hence good gains.

So should JDB NOT address what is a glaring issue within the game engine? Not make Zone more via to play without regular blitzing?
Liked by Smirt211
Smirt211
Re: 2061 Trslick Thread
by Smirt211 @ 5/06/2026 5:41 am
...JDB took away vertical passing; nerfed and went to zone d to nerf passing (won't be able to pull up blitzes or attack red bars) I run 113 and 23W at ai for an entire half to get my win and protest bad coding that made all passing only go to dump off rbs and te routes.
martinwarnett
Re: 2061 Trslick Thread
by martinwarnett @ 5/06/2026 5:49 am
Smirt211 wrote:
...JDB took away vertical passing; nerfed and went to zone d to nerf passing (won't be able to pull up blitzes or attack red bars) I run 113 and 23W at ai for an entire half to get my win and protest bad coding that made all passing only go to dump off rbs and te routes.

I agree - but they were nerfed for very good reason, albeit a plaster (bandaid for Yanks) in a broken bone.

Speed rush was op, ditto blitzing. Receivers can't complete routes in time, O line not able to hold the blocks long enough.

Ui changes took away from game engine development but were essential to move forward.

Long passing has been worked on, those in MFN1 have seen improvements with recent changes. Messed my rules up and went gung-ho long passing, but a useful test which showed progress.

Again, progress is being made. Long passing wasn't pulled for lolz.
Liked by Smirt211
martinwarnett
Re: 2061 Trslick Thread
by martinwarnett @ 5/06/2026 6:00 am
For those interested.

https://www.myfootballnow.com/roadmap
Liked by Smirt211
Smirt211
Re: 2061 Trslick Thread
by Smirt211 @ 5/06/2026 6:07 am
Here's what happened. The best version of the game was v4.2 with vertical turnstile over the top tds to plays like waggle post and pa streaks but it was too frequent. Instead of dialing back jdb pretended to be eric carmen (make me lose control) and went off the rails from v4.3 to today killing passing. It was so beautiful you'd watch your wr burn the cb w a streak for 80 yd+ tds and now it is gone since 2017-18.
Liked by martinwarnett
martinwarnett
Re: 2061 Trslick Thread
by martinwarnett @ 5/06/2026 6:18 am
Long passing needs balance.

If you're completing 0 or 100%, it's unbalanced. Long passes should have a general completion rate lower than short passes for obv reasons, with breakups, throwing ball away, inaccuracy being parts.
  • ‹
  • 1
  • 2
  • 3
  • 4
  • 5
  • ›
Copyright ©2013-2026 Catalyst Productions | Weather data powered by Visual Crossing
Game Engine Version 4.6 | Website Version eb55bcf
Terms & Conditions | Privacy Policy