Smirt211 wrote:
You said it yourself. Working on the run v. zone defense in mfn-1. The ai logic matches more blitzes v. 113 running thanks to what I have done in mfn-2 and 7. It near automatically matches the 113 sweep with a blitz.
The problem, Smirt, is that you believe everything is "get Smirt".
The main issue of Zone vs run is simply that the default get to Zone then react to run leaves LBs way out of position to stop the run effectively, irrespective of who the owner is. Apparently that shouldn't get addressed.
Long passing is also being worked on - is that an attempt to nerf your defensive scheme?