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Re: Smirt's shack

By Cjfred68 - League Admin
9/17/2022 1:24 pm

Re: Smirt's shack

By Cjfred68 - League Admin
9/17/2022 1:25 pm

Re: Smirt's shack

By Cjfred68 - League Admin
9/17/2022 1:26 pm

Re: Smirt's shack

By Cjfred68 - League Admin
9/17/2022 1:34 pm

Re: Smirt's shack

By Bruno77
9/17/2022 1:37 pm
dbmm wrote:
Smirt211 wrote:
Bruno77 wrote:
Smirt211 wrote:
I got beat by a Group Think Tank and I enjoyed how you left MFN-23.


MFN-23 is half-filled with AIs, not exactly the most competitive league tbf


It's better than every game being a Group Think Tank.

save me, save me - tell me everything to win



Maybe he asks other people and not me but I've never seen Bruno ask for help gameplanning, ever.


I've gotten tips from other people before here and there, but I pretty much learned how to gameplan by studying the elite GMs and trying to figure out what worked best for me and what I could do to try to win more vs them. I'm not ashamed to say that!

This gatekeeping of gameplanning makes zero sense.

Re: Smirt's shack

By Cjfred68 - League Admin
9/17/2022 1:37 pm

Re: Smirt's shack

By ArmoredGiraffe
9/17/2022 1:44 pm
My work is already out there https://xfl.myfootballnow.com/community/3/7297?page=1#44046

Re: Smirt's shack

By Bruno77
9/17/2022 1:54 pm
ArmoredGiraffe wrote:


That's also only one side of the ball.

I don't know how to copy AG (or anyone for that matter) offensively to a tee, it's a lot harder since a lot more offensive plays are required to be successful than defensive plays.

I also don't know his overrides on either side of the ball, or any specific rules.

Re: Smirt's shack

By ArmoredGiraffe
9/17/2022 1:54 pm
At one point in time I wanted to post the game plan I developed in Big Data to try and force JDB to update the game quicker by giving people what I consider a very optimal offense/defense with play selections and roughly seven rules for anyone to use. I tested the game plan setup in Victory and took the worst team in the league(granted one that did not have great competition) to a league title the next year to help validate that the game plan was effective.

After writing it up, I didn't post it because I was worried that JDB actually wouldn't change anything and more people would leave because of the game state I would introduce. I don't care if people copy my work. I copied every offensive play I saw Smirt, Setherick, and CJ use when I first started and compared every game of mine with theirs to try and figure out why those offenses were so much better than mine. I've been viewing Toothless' logs to see what is making his passing offense tick so well. **** this "nerf" defense is based off what I saw Hammond doing when he kicked my *** in Big Data year after year

Re: Smirt's shack

By Smirt211
9/17/2022 2:04 pm
Cut right down to it and I'll try my best in about 4 hours, but...

if everyone adopted and implemented it there's a good chance no one ever racks up yardage again; we'd never see an outlier aerial out-put..

JDB will have his parity and win. Have all results boxed in to boring on offense.

I once thought Flat Zone would do that but I can f*** it up to oblivion now. I do wonder if your scheme adopted through Hammond nerfs with no way to propel through it.

side note...

Hammond came in so hot on Day 1 as AG mentioned. I thought no way he could be new but I was wrong. Maybe that's v4.6 code. You can come right in and dominate due to the restrictions and how it plays. In the past versions any newbie would be flattened for a long time under rules and over-rides. Not being up to par.

Last edited at 9/17/2022 2:05 pm