Mcbolt55 wrote:
It seems to me that if the fatigue slider is set the same across positions that skill players get subbed out much sooner than lineman on both sides of the ball.
That said, maybe 100% on the injury meter is just a little too high?
From what I can tell fatigue seems calculated solely by how far a player moves from their starting position during the course of a play. So your lineman who move a couple yards during pass pro or run blocking will almost never hit fatigue settings unless they are ridiculously low. DL don't chase plays much because OL keep their blocks going even after the ball is thrown of the ball is past them.
I don't think XFL is at 100% injury rate. I want to say it's like QatD around 75% but I currently don't have a source for this. I will edit this comment if I find a source. Seems like some owners just got unlucky unfortunately
Edit: This was all I could find and the league might actually be at 100% injury rate or at least above 75%. See:
https://xfl.myfootballnow.com/forums/1/440?page=1#2220
Last edited at 1/18/2024 2:54 pm