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Re: Smirt's shack

By Smirt211
9/20/2022 12:00 pm
You've been in private leagues, protected element - mostly.

MFN-# (public leagues) = straight up garbage.

(see my Main Street/Main Forum post)

Re: Smirt's shack

By raidergreg69
9/20/2022 12:13 pm
It's a fluid situation for me, a lot depends on how many players are hurt and if a position group has cluster injuries. If I have to play someone hurt that I'd rather sit I try to bury them on the depth chart. Say move my normal WR 1 to WR 4 or 5 or something like that.

Playoffs I loosen the noose some as there is no tomorrow if you lose.

Re: Smirt's shack

By dangalanti
9/20/2022 3:11 pm
raidergreg69 wrote:
It's a fluid situation for me, a lot depends on how many players are hurt and if a position group has cluster injuries. If I have to play someone hurt that I'd rather sit I try to bury them on the depth chart. Say move my normal WR 1 to WR 4 or 5 or something like that.

Playoffs I loosen the noose some as there is no tomorrow if you lose.


Thanks to everyone for the responses.

I'm generally willing to play a guy with injuries at 65% or above (except for speed playmakers and DBs), but I figured using the RBs with lower body injuries in the 30s would have been a disaster. Maybe they could have hobbled out like Willis Reed for the Knicks in game 7, but I figured having the healthiest bodies to go up against a steamroller was the best option. With the added risk of even worse injuries if they did play, I was hoping to sneak into the Super Bowl and then roll them out down the depth chart. Oh well, there's always next year, right? Right?!?!?

Re: Smirt's shack

By Smirt211
9/20/2022 4:01 pm
On a new front...Cheater Mode: ACTIVATED in MFN-23.

Age 31 elite o-lineman retired. It's the too many injuries, early retirement thing, however, one can argue that he was created that way with intent to have him taken out of circulation earlier than nearly all players at his position.

BTW, watch for this beautiful all-time cheat. I got caught with it in League of Legends over and over. Age 30 WR, Experience: 8 speed plummet.

Experience: 8 = age 29, not 30 except when the cheat is on to take out elite WRs with the speed hit.
Last edited at 9/20/2022 4:01 pm

Re: Smirt's shack

By Cjfred68 - League Admin
9/20/2022 4:22 pm
I think JDB said serious injuries factor into when a player retires and if you play injured players P3-4, Q0-2, they are in danger of being seriously injured.

I look at it like a player has a 100 rating when drafted to keep playing and it goes down each season they play as they age naturally after season 7 but every serious injury they sustain in their career can lower that number too.

Essentially you have to be careful when playing injured players because not only can they get seriously hurt but could lead to an early retirement.

Typically when you see a player retire early, you can goto their transactions page and count the number of serious injuries they suffered.

Serious injuries can also effect speed as playmakers age...some playmakers retain speed as they age much better then others. I've seen 9-10 year vets keep 90 speed while others start to drop drastically at season 8.

Randal Cunningham played 15 seasons at QB for Dakota and has every passing record there is....he also had 90 speed at QB and rushed for over 400 yards in his career.

My point is he had 90 speed up to season 13 of his career because he never suffered a serious injury in his career because QBs generally never get hurt in MFN.

Edit to add:

I just checked Cunningham's player card and he still has 57 speed at age 46, 10 years after he retired which is faster then some WRs and RBs drafted this year...LOL
Last edited at 9/20/2022 4:25 pm

Re: Smirt's shack

By Smirt211
9/20/2022 4:30 pm
I never thought of it that way. (speed and the serious injury tie-in) That makes sense. I just assume the plummet. Of course, most people will typically use the elite play makers hard, therefore, they'll always be in line for the plummet. You really can't avoid injuries over the span of a career if you're featuring the guy. FB Dive guy - no way. Sneaky, limited usage - yeah, that can work.

I was only riffing on that o-line guy to give myself energy to work on the FA. I only care about early retirement if it does a cap bonus shattering of my cap and Fs me hard.

-----

I do think the age 30, Experience: 8 I've come across on WRs and CBs is the incredible definition of unfairness to the infinite degree.

Re: Smirt's shack

By Cjfred68 - League Admin
9/20/2022 4:45 pm
Goto player search

Filter by WR position
&
Max speed

You see that 90 speed is still there for players up to year 9 and a year 10 player has 84 speed.

Take a screenshot of the 1st few pages then check back after training camp because that is when the major decline happens!

The year 10 player with 84 speed has played 133 of 144 possible games and never suffered a serious injury.....5 minor injuries.....3 to the hands.....1 to the neck and 1 (Only 1) to the knee in 2036!!!

1 to watch...my WR Mark Moore entering year 9 and still 94 speed. Will he drop in training camp? No serious injuries....4 minor injuries....2 hand....1 neck.....1 arm...he never has had a lower body/leg injury so his chances are good.
Last edited at 9/20/2022 4:46 pm

Re: Smirt's shack

By Cjfred68 - League Admin
9/20/2022 5:16 pm
It's what I love most about MFN!!!

Sure the code isn't perfect and the physics of the game don't match the real world but if you dig deep enough into the massive amount of data like the XFL has accumulated over 24 seasons...you can usually find the answer to why the game does what it does.

Take Smirt's "trap QBs" who have 100s across the board (Intelligence/accuracy/arm/look off/vision) but are slow.

By all evidence on how the sim works based on attributes...this QB should succeed but doesnt...there are a ton of examples of these high rated QBs that never quite pan-out.

What I believe....

*****and I will tell you it's just an assumption that I have come up with and there is no way to confirm it short of the developer telling us it is so*****

.....is every QB has a hidden "clutch" attribute which gives him a bonus on certain RNG during a game.

It makes sense to me that JDB would add a hidden attribute to this position since it's fairly easy to tell what QBs should or shouldn't have success and this was a way for him to make finding the right QB more of a crapshoot like the real NFL.

It also helps explain how a high rated (92 overall QB) can have a 1/1 TD/INT ratio for 10-12 seasons across multiple teams.

What if the hidden clutch attribute was valued from -10 to +10 with 80% of QBs at or near 0?

I've told Smirt about this before and it doesn't necessarily have to be limited to the QB....every position could have this hidden clutch attribute.

How many of you have had highly rated players who did nothing? Or low rated players who constantly out-performed their attributes?

It could even extent to head coaches which can give a boost or actually hurt your chances during certain RNG in the game.

Anyway, it's just a theory of mine and if it doesn't exist.....JDB should make it exist.

Re: Smirt's shack

By Smirt211
9/20/2022 5:23 pm
https://mfn74.myfootballnow.com/player/10965

The above is a good example. That QB is adequate enough for me to do my typical damage and even with my game-2-game sorcery I can't extract stats from out of him. 88/88 rated, somewhat low speed and 100 accuracy. No one home with him. I've got another team or two with a QB that I have to find every edge to make him work and for me to win

Re: Smirt's shack

By Cjfred68 - League Admin
9/20/2022 5:39 pm
Smirt211 wrote:
https://mfn74.myfootballnow.com/player/10965

The above is a good example. That QB is adequate enough for me to do my typical damage and even with my game-2-game sorcery I can't extract stats from out of him. 88/88 rated, somewhat low speed and 100 accuracy. No one home with him. I've got another team or two with a QB that I have to find every edge to make him work and for me to win


Exactly, I would draft or sign that QB in a heartbeat....he has the big 4 I look for (Intelligence/accuracy/lookoff/vision) and I would expect at least 30/15 TD/INT ratio.

He has a 79/101 career ratio!!!

He probably has a -10 clutch attribute